Skip to main content

Tales Of The Abyss: Know Your Status pt.1 !!! P. DEF & P. ATK

 

 Tales Of the Abyss: Know your way around P. ATK & P. DEF


Hello Guys! I am back again with more discussion about Tales of the Abyss! YES! You heard me, P. ATK + P. DEF!!

Certainly, all of you Tales series enthusiasts have often dealt even struggled with status attributes for the rest of your gameplay. So, Today's discussion is about two main attributes of Status that you will always care for. Regardless of whichever Tales series installments you play.





Are P.DEF + P.ATK vital to all party members' growth ? 

Basically, let's say P. ATK is your main strength asset while P. DEF is your main vitality before weapons or other equipment bonuses came along. These two tell the characteristic of certain party member as well!!! Is the character a Vanguard Fighter or Support Casters or a bit of both ?

In terms of P.ATK, the focus is on basic hits, base / physical arcane artes critical hits, CERTAIN mystic arte damage. As for P.DEF, the focus is on resistance to basic hits, physical base / arcane artes, CERTAIN mystic arte.

Although weapons + other attributes play major role in enhancing basic status, your battle coordination is still your main priority (attributes are just tools to slightly improve damage, resistance, mobility etc). Otherwise, you will waste your mind, energy, and time only to hustle for GALD on equipments. 

Is that so ?

Trust me, I only bought weapons, armors, even boots or rings / gloves / gauntlets when I just happen to have a chance to visit new cities for main fighters (Luke / Jade / Tear). The real skill is how you COORDINATE OTHER PARTY MEMBERS' MOVEMENT!!

Why do you mention only Two ? 

Well, these two are mainly what you need to pay attention to when you want to stay on safe side from early to mid game. Let's say Luke has high P.ATK & P.DEF to begin with while Tear's P.ATK & P.DEF are half of Luke's. Certainly, you will not force Tear to match her physical traits to that of Luke. So, have her avoid performing head-on because damage reduced are different despite performing same defense move.

How can P. ATK & P. DEF be tracked ? 

The standard rule for enhancing your basic stats in Tales series is as universal as other JRPGs which means LEVEL UP. In addition to this, there are still other options on the table such as Capacity Core bonus, Equipments bonus, Herb bonus (just a little). However, the most practical way to boost two-three even all status is via flexible use of Capacity Core.

Physical Attack (P. ATK)


Physical Attack is one of statuses that you want to enhance very first time for better preparation against new regular enemies in new places (dungeon, field, forest, desert, etc) or boss fights. Plus, it is relatable in everyone's mind to have a character able to stun, stagger even launch critical damage for every arte performed (enemies taking critical damage will have blinking red & white color on their body).

How to notice the effect of growth ?

 The effect demonstrated by the growth of P. ATK will always be subtle, so do not bother counting attacks by regular hit or attacks by base arte only, even FOF damage (Field Of Fonon damage). The point is organize your combos considerably (2 base hits + 2 base artes, 1 base hit + 1 base arte + 1 arcane arte, 3 base hits + 1 arcane arte etc). 

Levelling up with proper Capacity Core is more than enough, I think. This is because your growth will be more focused, and other status will just follow up (Luke should focus on P. ATK, P. DEF, F. DEF, Jade on P. ATK,F. ATK, F. DEF, Guy on AGILITY, P. ATK, P.DEF, Anise on P. DEF, F. ATK, AGILITY, Tear on P.DEF, F.DEF, F.ATK, Natalia on P. ATK, P. DEF, AGILITY). Otherwise, you will be in dilemma state of having moderate growth, for instance, Guy / Luke has high F. ATK, but moderate P.ATK while both can not even cast any spells.

Physicial Defense (P. DEF )

Having high P.ATK will mean a compensation of High defense so that you will not be easily staggered. If P. ATK gives you higher chance kof inflicting stun, stagger, critical hit, P. DEF will offer you higher resistance against stun by Arcane Artes, durability against regular hits, even head-on mystic artes.

If you are an avid head-on or hit-and-run fighters, then P. DEF is one status you have to check on constantly. Consequently, you can win tougher stance when the time is right to defend (be it forward block or backward jump or regular block). Once you unlock IRON STANCE in your AD SKILLS  library, you can even stand greater chance against Six God General encounters *heck* even any mystic arte-triggering arcane artes launched can be prevented by regular blocking.

Personal Advice

Personally speaking, I frequently use backward jump & regular block to avoid taking excessive damage although FORWARD BLOCK IS HELPFUL TO REDUCE DAMAGE UNTIL 1 OR 0 IF PERFECTLY MASTERED (If P.DEF is not HIGH enough, your stance will BREAK). Also, DO NOT RELY ON DURABILITY ONLY WITHOUT BLOCKING.

Universe will not always be so kind, and you can still RISK GETTING STUNNED FOR 5-7 SECONDS (CRITICAL LOSS OF MOMENTS), STAGGERED, EVEN KO'ED. TRUST ME! You do not want tiny birds animation on top of your head!!

Performing counter will be much easier once you learn how many swings you enemies like to launch, and how frequent they use artes!! (OBSERVE WHILE BLOCKING) not too long tho! Enemies will redirect attention to other party members. 


Thanks for reading my tips and info on the topic of P.ATK + P.DEF !!!

I will make sure to write more what I know about Tales of the Abyss series gameplay based on my very own personal experience. So, stay for more tips and info from me!!

Comments

Popular posts from this blog

Tales of the Abyss: Why Difficulty Settings Matter! You Better Know Yourself!

  Why Your Difficulties Setting Matter! HEY! Do You Notice How Long Your Battle Actually Takes to Finish ? Do You Even Notice Why Your Levels Seems Equal to Enemies even They Overpowered You!! It is Because Your Level Settings went Higher than You Had Expected!!  What Is Level Setting anyway ?? Simply Put, Level Settings are features in the game that allow you to change difficulties in battle only during your whole gameplay. This setting is available in menu >> click config >> then you will find Battle Difficulty as well as other settings (message speed, audio, volume etc).  How significant are the changes ??? Well, I gotta admit based on my experience the names stated as follow are truly realistic. There are 4 Difficulties reserved in Tales of the Abyss; Normal, Hard, Very Hard, Unknown.  Levels from my point of view; Normal= Okay, I play as newbie regular, Hard= this difficulty takes me to a slightly longer battle, Very Hard= Hmm... I need to be Veteran in this game at le

Tales of the Abyss: FACTION pt.6 DAATH PROFILE + Auldrant Easter Eggs

DAATH PROFILE & ELDRANT EASTER EGGS TODAY, I will cover more profile about Daath and more about Eldrant hints, SOO please do enjoy reading it!!   D aath here is independent from influence of both Kimlasca and Malkuth, and its location happens to be coincidentally between Kimlasca and Malkuth territories; However, Daath acting as peace emissary under teaching of Yulia Jue must remain neutral as to keep peace stabile.  O rder of Lorelei which is the governor of Daath was formed to use prophecy Yulia Jue had given to lead people of Auldran (DAMN IT I MISTAKEN ELDRANT FOR AULDRANT) and save the world from calamity. This ORDER just makes sure how nature course runs according to the first Score read by Yulia Jue. Thus, prosperity is pre-emptively assured. I n Daath, a religious journey of visiting 33 monuments called pilgrimage tells people how to approach Score and how to think about the future for first pilgrimage. Plus, a member of Order of Lorelei like Anise or Tear will be the main

Tales Of the Abyss: 4 Consumable Items pt.1

 Tales Of the Abyss: 4 Consumbale Items pt.1 Hello Guys! I am back again with more discussion about Tales of the Abyss! Especially Consumable items in battle!!  Certainly, all of you Tales series enthusiasts are familiar with consumable items available during combat session. So, Today's discussion is about four main consumable items you will be always familiar with for good regsrdless of whichever Tales series installments you play. Are Consumable Items instant life saver ?  Having consumable items is pivotal to boost your battle performance in terms of Health Points, Technical Points, Revival etc. Although the use of items is reliable, you will have to time your critical condition and cooldown duration as to save yourself or other party members in time. Otherwise, you will waste your items and time only to get KO'd by enemies. Why do you mention only four ?  Well, these four are mainly what you need to pay attention to when your battle is starting to turn towards your enemi