Skip to main content

How Tales was born

How Tales was born

This time will be brief summary just so we know and value developers dearly


  &

HISTORY

We are aware that this legendary series is a JRPG-styled video games published by Bandai Namco Entertainment then developed by a division called Namco Tales Studio in 2011 and by Bandai Namco Studios until present. Tales made a hit in 1995 with the release of Tales of Phantasia for the Super Famicom. BOOM! Tales next found its lore of series expanding to sixteen main games and several spin-offs. Next, manga and anime just tagged along.

Each series stands independently with different characters and stories. What they have in common is similar gameplay, themes and high fantasy settings. The art style itself is inspired from Japanese manga and anime. Multiple awesome creators have been involved with the production. Kōsuke Fujishima and Mutsumi Inomata designed characters, Hideo Baba and Makoto Yoshizumi became the producers, and Motoi Sakuraba composed the musics. The series was created by Yoshiharu Gotanda.

Majority of main Tales lores have been localized (translated systems from one language to another) for western regions. Sadly, one or two of the spinoffs has been released globally. Surprisingly, Tales  achieved a high-profile in Japan. In 2006, 1UP.com's Jeremy Parish referred to the franchise as the third biggest JRPG series behind Final Fantasy and Dragon Quest. The series has been raising more and more in the West since Tales of Symphonia, which is still considered one of its legendary lores. 

Bandai Namco acquired the studio in 2003 and renamed it to Namco Tales Studio. SOO ABOUT SHARES, The shares were divided between Bandai Namco, Telenet Japan and series director Eiji Kikuchi. In 2006, Namco bought Telenet's shares, then later Kikuchi's, WHOA GREAT GALD!! HENCE, NO HOSTILE TAKEOVER. 

In mid 2011, a Namco Tales was in serious FINANCIAL DEBT of 21 million dollars OUFF!! AS MUCH GALD LUDGER (XILLIA 2) OWED not to mention a loss for the previous financial year. LUCKILY, parent company formally saved the studio by absorption announced in November same year. SO GRATEFUL Tales NEVER DIED!!

 

DEFINITION

The Tales series got its name based on Phantasia, an unpublished novel titled Tale Phantasia, was written by the scenario writer and lead programmer Yoshiharu Gotanda. During the story development process, changes in elements would always be altered, right. So, the title is basically focused on emphasizing theme for the game itself with a hint of philosophy. I GIVE YOU EXAMPLES 

PHANTASIA (FANTASY NOVEL ATMOSPHERE), 
DESTINY (HOW DESTINY UNITES TWO LIVES), 
ETERNIA (ETERNAL BONDS), 
SYMPHONIA (RESOUNDING SYMPHONY OF DIFFERENT ELEMENTS), 
REBIRTH (REBIRTH OF DIFFERENCE UNDERSTANDING), 
LEGENDIA (CREATING LEGACIES), 
ABYSS (KNOWING YOUR LIFE PURPOSE), 
INNOCENCE (CREATING HISTORY IN INNOCENCE), 
VESPERIA (BRINGING THE BRIGHTEST GUIDANCE TO HUMANITY), 
HEARTS (HOW HEARTS FORM STRENGTH IN EACH OTHER), 
GRACES (BLESSINGS TO PROTECT HUMANITY), 
XILLIA (POINTING OUT ENDLESS CONVICTIONS AFTER COUNTLESS EVENTS & ENCOUNTERS), 
XILLIA 2 (CHOICES SPIN YOUR FATE), 
ZESTIRIA (PASSION OF PURIFYING THE WORLD), 
BERSERIA (BERSERK AND FURY IN CONVICTION), 
ARISE (INHERITANCE AND EVOLUTION).

 

COMPETITORS

 Tales does not necessarily monopolize JRPG sector with unique battle systems, and fresh characters for every installments, you know. 

Three popular JRPGs I manage to gather so far consist of Final Fantasy, Atelier Series, then Dragon Quest. Tales sure has put itself in road of great rivalries ever since its first opening with Phantasia. 

So, Tales must brainstorm new features that keep players busy exploring environments offere, or offer other interactive activities that raise more questions about main plot aside from intriguing main stories. 

  



Battle Mechanism

JUST A HINT ABOUT TALES UNIQUE BATTLE STYLE, The LMBS (LINEAR MOTION BATTLE SYSTEM was first created for the Tales of Phantasia. SO, the most basic backbone of the system focuces on battles fought on a single two-dimensional visual with enemies moving in real time. 

In original version, only Cress Albane is playable, and all of his artes require a specific distance from his target, "short" or "long". Most of the other party members are pure spellcasters, and all of their magical abilities are animated. Some other attacks which are not spells, such as Cress' Lightning Tiger Blade and Beast  that show slight pause for the duration of its animation (COOL, HUH!). 

This break in the real time battle experience is known as "spell pause", and it could not be avoided by developers due to the animation system on 16-bit specified consoles such as Game Boy Advance.

Tales of Destiny, Eternia, Destiny still display similar battle mechanism with gradually growing improvements for the animation stress as to make arte movement even look better (visually speaking). At that time, that was the best arte display ever seen for 16-bit level. do you see how smooth the transition is ? from pixelated graphic to softer image.


Present

The moment you all have been waiting for!! Tales of Arise!! yay!!
yup, Zesty may have disappointed some fans and invoked lots of critics, but I still can not understand WHAT PISSED YOU ALL OFF (I am still grateful for it though despite its camera lackness) then Tales of Berseria restored all of our expectations with better features, simpler tutorials, and greater plots as well as characters. 

Build with Unreal Engine 4, Tales of Arise already showed us several spoilers on its environments, battle mechas, plots, characters, as well as skill tree system. Tales of Arise seems to be the starting peak of the epicness of this installments (I hope I will play it in my laptop someday ~~). No more R2 button holding for free run, more fluid party switch button, plus more ACTIONS on finishing move (do not forget the Mystic Artes!). 

Well, lucky for all of us to stay faithful in keeping up with Tales series 90% for chara + ARTES + weapons 

10% for skits + stories haha. However, Arise will SOON have great RIVALRY against FINAL FANTASY XVI. Overall, I think this masterpiece will have reached what we all expected (100% perfection).


Thanks for reading!!


 



Comments

Popular posts from this blog

TALES OF THE ABYSS CHARACTER PROFILE PT.6: Natalia Luzu Kimlasca Lanvaldear

Natalia L.K Lanvaldear : CHARACTER PROFILE Hi! I am going to simply Outline how Natalia characters are and how her characteristics are developed as the game progresses. Quick description Natalia Luzu Kimlasca Lanvaldear (Kimlasca origin) is the only child to His Majesty Ingobert The Sixth. Her childhood was narrated as the beloved daughter of Ingobert until she grew up to take the duty as a princess of Kimlasca Kingdom before her true past was revealed. She appeared when Luke finally returned to the Manor after being teleported by Seventh Fonon along with Tear. Apparently, she was a childhood friend of Luke's and Guy's (Well, Guy was their servants after all) as she remembered Luke's promise to marry her someday. Aside from helping her father rule over Kimlasca by staying in the castle, her task is also becoming an ambassador of Kimlasca to other factions. Not only was her looks elegant, she was also truly above average princess  with wealth of knowledge over ruler's du...

TALES OF THE ABYSS CHARACTER PROFILE PT.5: Anise Tatlin

  Anise Tatlin : CHARACTER PROFILE Hi! I am going to simply Outline how Anise characters are and how her characteristics are developed as the game progresses. Quick description Anise Tatlin (Daath origin) is the only child to Pamela and Oliver. Her childhood is not much of a story as she is merely a regular little kid. She appeared initially as a Fon Master Guardian and was accompained by Colonel Jade Curtiss. Her task is in charge of guarding ION (the head of Daath state as well as Order of Lorelei). Despite her young looks, she was already a grown-up child with wealth of insights over order of lorelei, six-god generals, economy. This is proven by her opinions in several topics on why god generals tried to kidnap ION and frequent Oracle Knights attacks. Apparently, Anise spent most of her childhood training, studying, and serving for the Order of Lorelei, especially, the Order's military (Oracle Knights). Her parents were devoted members of Order of Lorelei much like church staffs...

Tales of the Abyss: FACTION pt.2 KIMLASCA KINGDOM PROFILE

  Today!! We'll continue to go over the profile for Kimlasca Lanvaldear as well as a hint of Eldrant's background. Some captures I have here will give you all a hint on history, culture, fun facts about Kimlasca & Eldrant record AHA! Now we know why and how Kimlasca is located between coast and land. The fallen fonstone created a crater that provided great depth to be explored and exploited as a foundation of building Kimlasca Kingdom. (You know now why there is need for elevator from ground to top level). See what I told you ? the higher Kimlasca grew up the greater the need was for sustaining the environment, especially sunlight. Soon, fontech (fonic + technology) was discovered leading to massive FON MASSIVE REVOLUTION. AS A RESULT, various installations were set to enhance Kimlascan lives. In essence, this kingdom is the centre for all industrial sectors. So mix: Fonons-imbued mechanical device (Fonic Technology), so if you want Fon Machines  = any devices + Fontech. h...